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Species Name: Elemental Golems - EXTINCT
Species Number: 6
Pronunciation: -
Breeds Available: Fire, Water, Wind, Earth, Ultimate, Acid, Cold, Electrical, Nature
VSC Breeds: Autumnwood, Balefire, Crystalline, Hellash, Lavaspit, Onyx, Plasma, Slip, Stormcloud
Feral Breeds: None
Super-Rare Breeds: None
Stats:  Here
Species Standards

Prefered Habitat: Please read below in "Breed Differences".

Diet: Elementals "absorb" the energy that they are composed of... For more details, please read below in
"Breed Differences".

Call: These creatures (with the exception of the ultimate breed) are mute, and make no noise at all.

Special Care Needs:  Keep in mind their elemental composition. Please read below in "Breed Differences".
 In general, the Elemental Golems are not the brightest creatures in the world, and thus tend to die due to
their own stupidity... I can recall countless times when a fire elemental has tried to jump into a swimming
pool because "the water was pretty" (one can only assume that's the reason it dove to it's death)... Training
these creatures because of it, will require MUCH repetition. Once they reach adulthood however, there is no
breaking the loyalty bonds with their owner.. Or rather, the commands that they have finally learned. Note - a
VERY IMPORTANT command to teach an elemental golem is "STOP".

Biology and Anatomy:   These creatures are the "magic" part of science and magic - crafted almost entirely
of their respective element.  Each element has a "core" - which can only be extracted if the elemental is
destroyed in the process.  And Elemental can only grow to it's greatest potential (old) if one fuses it with a
Mote of it's appropriate element.. What happens when you fuse a Fire Elemental with a Mote of Fire..?  Well,
you'll just have to go beyond and find out, won't you?

Behavioral Study: Not Available

Suggested Uses: Elemental golems and their uses vary between breeds, and intent of the owner... Use
your imagination, and I'm sure you'll think of something quite useful to do with your Elemental Golem.
Breeds Available
Fire: The Fire breed "abosorbs" fire and flames. You should keep your Fire breed away from water (and
moist areas) at all costs, for this will certainly kill it. Make sure your Fire breed has access to oxygen (or air)
at all times, but keep it out of strong winds. Do not "smother" your Fire breed. Keep your Fire breed away
from all flamable materials, and use heat-resistant gloves when handling your Fire breed.  Requires mote
of Fire.

Water: The Water breed "abosrbs" water and moisture. You should prevent your Water breed from
accidentally "absorbing" dust or other such particles. You should frequently "wash" your Water breed to
remove any foreign objects from it's body. You should keep your Water breed away from seering heat to
prevent it from evaporating. It is easy to loose your Water breed in large pools of liquid (such as a swimming
pool). Please keep your Water breed away from water-soluable objects, such as books. Do not allow your
Water breed near electronic equipment, or you (both) may suffer a severe electrical shock. Do not Freeze
your Water breed.  Requires mote of Water.

Wind: The Wind breed "absorbs" air. Try to keep your Wind breed in an enclosed area at all times, for it is
very easy for it to simply float away like a balloon. The wind breed is by far one of the easiest to take care of.  
Requires mote of Wind.

Earth: The Earth breed "absorbs" dirt, rocks, and other various minerals. The Earth breed cannot swim, so
keep it away from deep waters. The Earth breed may become quite heavy, so use caution when placing it on
the second story of a wooden framed house. The Earth breed can however, stay forever in your freezer, and
no matter of temperatures - hot or cold (save for perhaps the melting point of glass) can seem to harm it.  
Requires Mote of Earth.

Ultimate: The attempt to make an "ultimate" elemental by combining all four of the basic elements into one
creature was... a failed attempt, for lack of a better word. All of these miserable creatures that were not yet
adopted out were terminated to put them out of their misery. If you feel the need to NOT put this thing out of
it's misery, then just keep in mind that it is incapable of moving on it's own. It is unknown what this breed
"absorbs". The Ultimate breed is also the only breed that can "speak" - makes noises not with vocal cords,
but rather by moving it's body in various "squishy" ways to produce a wide variety of disgusting sounds.  
Requires four motes;  Fire, Water, Earth, and Wind.

Acid: The Acid breed is one of the most difficult to feed (or the easiest, depending on where you live)... It
feeds on all manners of toxic chemicals. A good place to find these would be in a dumpster where people
place empty bottles of sink cleaner and other such hazzardous liquids and semi-liquids. You must be very
careful with an Acid breed, as it's body will corrode all manners of wood, skin, and metal. The only safe thing
to contain it seems to be glass. Also, keep in mind that inhaling the fumes it gives off is also a bad idea,
and it should be kept in a well-ventilated area.  Requires mote of Earth and Fire.

Cold: The Cold breed is best kept in the freezer, or even refridgerator. They should be kept out of warm
temperatures at all cost (you've heard of "frosty the snowman", right?). Handling these creatuers for long
periods of time may cause frostbite, so handle with cautions.. Gloves or mittens might be a good idea. Keep
away from all water-soluable objects, as moisture will come from them and ruin objects such as paper.  
Requires mote of Water and Wind.

Electrical: The electrical breed is a difficult one to keep. It is required to constantly move about, and often so
fast that it's impossible to catch. It's hyperactivity makes it a difficult creature to control, and it should never
be touched unless you are properly equiped with rubber gloves. Glass is an easy way to contain it (though
there are rumors of trapping them inside electronical equipment, such as computers... these rumors have
yet to be proven). Keep these creatures away from all electrical devices, as it may fry your hardward or wires.
Use cautiously, as they may cause electrical shock. Keep away from all flamable objects, or you may start
an electrical fire. Keep them away from "grounding", such as - do not cover them in sand... These creatures
are also attracted by water and metal objects. Do not handle these creatures when wearing any metalic
objects (such as necklaces and earrings). Do not own these creatures if you have a pacemaker.  Requires
Mote of Wind and Fire.

Nature: The Nature breed is another very easy type to handle. It's as simple as owning a plant. Water it daily,
let it "absorb" dirt and plant-life, and let it see the sunlight for at least one hour of each day. Do not leave it in
the sunlight for too long, and keep it away from all flames.  Requires mote of Earth and Water.
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Fire Elemental Golem
Water Elemental Golem
Wind Elemental Golem
Earth Elemental Golem
Ultimate Elemental Golem
Acid Elemental Golem
Cold Elemental Golem
Electrical Elemental Golem
Nature Elemental Golem